Prof. Dr. Cesare Pautasso

Experiences Using an Interactive Presentation Platform in a Functional and Logic Programming Course

Vasileios Triglianos, Martin Labaj, Robert Moro, Jakub Simko, Michal Hucko, Jozef Tvarozek, Cesare Pautasso, Maria Bielikova

7th International Workshop on Personalization Approaches in Learning Environments (PALE 2017), Bratislava, Slovakia, pp. 311-316

July 2017

Abstract

Modern constructivist approaches to education dictate active experimentation with the study material and have been linked with improved learning outcomes in STEM fields. During classroom time we believe it is important for students to experiment with the lecture material since active recall helps them to start the memory encoding process as well as to catch misconceptions early and to prevent them from taking root. In this paper, we report on our experiences using ASQ, a Web-based interactive presentation tool in a functional and logic programming course taught at the Faculty of Informatics and Information Technologies at the Slovak University of Technology in Bratislava. ASQ allowed us to collect immediate feedback from students and retain their attention by asking complex types of questions and aggregating student answers in real time. From our experience we identified several requirements and guidelines for successfully adopting ASQ. One of the most critical concerns was how to estimate the time when to stop collecting the students' answers and proceed to their evaluation and discussion with the class. We also report the students' feedback on the ASQ system that we collected in the form of the standard SUS questionnaire.

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DOI: 10.1145/3099023.3099082

PDF: ▼ASQ-pale2017.pdf (2MB)

Citation

Bibtex

@inproceedings{2017:asq:pale,
	author = {Vasileios Triglianos and Martin Labaj and Robert Moro and Jakub Simko and Michal Hucko and Jozef Tvarozek and Cesare Pautasso and Maria Bielikova},
	title = {Experiences Using an Interactive Presentation Platform in a Functional and Logic Programming Course},
	booktitle = {7th International Workshop on Personalization Approaches in Learning Environments (PALE 2017)},
	year = {2017},
	month = {July},
	publisher = {ACM},
	address = {Bratislava, Slovakia},
	doi = {10.1145/3099023.3099082},
	pages = {311-316},
	abstract = {Modern constructivist approaches to education dictate active experimentation with the study material and have been linked with improved learning outcomes in STEM fields. During classroom time we believe it is important for students to experiment with the lecture material since active recall helps them to start the memory encoding process as well as to catch misconceptions early and to prevent them from taking root. In this paper, we report on our experiences using ASQ, a Web-based interactive presentation tool in a functional and logic programming course taught at the Faculty of Informatics and Information Technologies at the Slovak University of Technology in Bratislava. ASQ allowed us to collect immediate feedback from students and retain their attention by asking complex types of questions and aggregating student answers in real time. From our experience we identified several requirements and guidelines for successfully adopting ASQ. One of the most critical concerns was how to estimate the time when to stop collecting the students' answers and proceed to their evaluation and discussion with the class. We also report the students' feedback on the ASQ system that we collected in the form of the standard SUS questionnaire. 
},
	keywords = {ASQ}
}